showing 1 - 50 of 77 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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Nibble Planetarium | Nibble | ? | labelminimizeminimize | |
Surprise Attack | Nibble | ? | labelminimizeminimize | |
Wargames | ? | ? | Play thermonuclear war with a computer until it determins a winning strategy. Based on a scene from the 1983 movie WarGames. | labelminimizesubject |
Mission U-Boat | Apple Computers | 1978 | labelminimizeminimize | |
Baseball Fever | Softape | 1979 | labelminimizeminimize | |
Salvo | Creative Computing | 1979 | Salvo is a Battleship variant played on a 10x10 grid. The player plays against the computer. The number of shots per turn depends on the amount of ships the player still has in play. As in Battleship the goal is to destroy the entire enemy fleet before the player's is destroyed. | labelminimizesubject |
Valdez | Dynacomp | 1979 | Prophetic. This game has the player navigating the Valdez supertanker in the port of Valdez, Alaska. Running aground on Bligh Reef (which would happen in real life 10 years after this game was published) is one of the many ways the player can fail. The next time someone says videogames are a waste of time, remind them that none of the crew onboard the Exxon Valdez on March 24, 1989 had played this game. | labelminimizeminimize |
Beneath the Pyramids | Crystalware | 1980 | The game comes on a 13-sector disk which can be an issue with operating systems and BIOSum of later Apple II systems. A dis drive that is 13-sector compatible is also required, | labelimageminimize |
Jagdstaffel | Discovery Games (4D Interactive Systems) | 1980 | labelminimizeminimize | |
Malta Strike | Discovery | 1980 | Tactical combat in the World War II Mediterranean theater. [Retro-Maniac] | labelminimizesubject |
Midway Campaign | Avalon Hill | 1980 | labelimageminimize | |
Missile Challenger | Micro-Ware | 1980 | labelminimizeminimize | |
RAF: The Battle of Britain | Discovery Games (4D Interactive Systems) | 1980 | labelminimizeminimize | |
Winged Samurai | Discovery Games (4D Interactive Systems) | 1980 | labelimageminimize | |
3-D Skiing | Continental Software | 1981 | labelimageminimize | |
Baseball | author | 1981 | labelminimizeminimize | |
Battle Cruiser Action | Mytopia Gameware Institute | 1981 | [Mytopia Gameware Institute is] A game studio founded in the late '70s with the notion that a computer can play a game just like the player. It didn't need to cheat, and with the correct programming can even outplay a human. They finally overcame this hurdle in 1981 with the critically acclaimed game "Battle Cruiser Action" [Frank Heffner] | labelminimizeminimize |
ICBM Strike | Computer Consultants of Iowa | 1981 | labelimageminimize | |
Medfly Mania | The Software Works | 1981 | Based on the real fruit fly infestations that occurred in California in the 1970s. This is a strategy game where the player tries to eradicate the medflies. They can be combated by agricultural inspections and quarantine (guarded roadblocks where drug runners and immigrants can also be incidentally harassed), insecticide spraying, and releasing hundreds of thousands of medflies into the wild (sterile medflies, maybe, hopefully). To ensure that the medflies have a fair chance of devastating California's fruit growers (and the people they employ), various insecticide delivery methods will be outlawed occasionally; forcing you to personally hand paint trees with insecticide in some cases. Also, the weather refuses to yield to legislation and will effect the situation. So will you save California from the Medflies? OH NO! Put that out of your mind! Don't lose sight of your priorities! Governor Jerry Brown's political carrier depends on you! | labelminimizesubject |
Odyssey in Time | Krell Software | 1981 | labelminimizeminimize | |
The Battle of the Bulge: Tigers in the Snow | SSI (Tactical Design Group) | 1981 | labelimageminimize | |
Bomb Alley | SSI | 1982 | labelimageminimize | |
Call to Arms | Sirius Software | 1982 | labelminimizeminimize | |
Earthquake San Francisco 1906 | Adventure International | 1982 | #4 in the Apple Other-Ventures series. | labelimageminimize |
Fathom's 40 | Datasoft;TNA Enterprises (Horizon Simulations) | 1982 | labelimageminimize | |
Guadalcanal Campaign | SSI;Sideg | 1982 | labelimageminimize | |
Pursuit of the Graf Spee | SSI;Ciel bleu (SSI) | 1982 | labelimageminimize | |
Survival | Creative Computing | 1982 | labelminimizeminimize | |
Carrier Force | SSI | 1983 | labelimageminimize | |
Fat City | Weekly Reader Family Software (Optimum Resource) | 1983 | labelminimizeminimize | |
Geography Adventure: USA | SouthWest EdPsych Services | 1983 | Use geography clues to track a spy on the run in the USA and capture him. But, do it under budget. The player is a freelance contractor, the FBI is not going to let them use government equipment. Which gadgets are needed to buy or can the player do the job without? Will player buy a fast automobile or a reliable one or a fuel efficient one? Or spend extra for a car with all features? The player must pay for all fuel and maintenance. Once located, the player will chase down and attempt to capture the spy in an action sequence. The game has three difficulty levels. | labelminimizesubject |
Infidel | Infocom | 1983 | labelimageminimize | |
North Atlantic '86 | SSI | 1983 | labelimageminimize | |
Oh, Deer! | MECC | 1983 | In a small town near a big city, Whitetail Deer live, as do humans with farms, gardens, and cars. The player is charged with managing the Whitetail Deer so humans can live comfortably. | labelimageminimize |
The Witness | Infocom | 1983 | Difficulty Level: | Junior | Introductory |[b]>>STANDARD<<[/b]| Advanced | Expert | This is a text only interactive fiction. This game was also published in 1987 as part of Infocom's Classic Mystery Library compilation. A desperate in fear for his life needs you help. Its unlikely you can. The good news is, your a police officer and can arrest anyone at any time for any crime they commit against him. The bad news is, you'll need to first gather enough evidence to ensure a jury will be convinced of the guilt of your suspect. You must look for a motive, a method, and the opportunity your suspect had to commit the crime. A bit of caution for your own conscience, It may be possible you could convince the jury of the guilt of an innocent person. Why would you? Because within 12 hours you've got to arrest [i]someone[/i]. You might let the pressure effect your judgment. Common English sentences will work just fine but here are a few things you can do: [b]SAVE[/b] or [b]SUSPEND[/b] saves your game [b]RESTORE[/b] or [b]CONTINUE[/b] loads a game [b]QUIT[/b] exits the game after [b]YES[/b]/[b]NO[/b] confirmation [b]REVISION[/b] or [b]VERSION[/b] tells you the software version of the game. [b]N[/b] to go North [b]E[/b] to go East [b]S[/b] to go South [b]W[/b] to go West [b]INVENTORY[/b] shows your items. [b]OPEN[/b] or [b]UNLOCK[/b] for doors, cabinets, etc... [b]TAKE[/b] or [b]GET[/b]) to obtain items[spoiler=show actions;hide actions][b]WAIT[/b] or [b]WAIT[/b] [# time unit] or [b]WAIT FOR[/b] [# time unit] or [someone], this will wait 10 minutes if you don't give a specific time. [b]ASK[/b] [someone] [b]ABOUT[/b] [someone] or [something], this is a formal question. [someone], [b]TELL ME ABOUT[/b] [someone] or [something], is a friendly way to ask. Some people respond better to politeness. [b]ANALYZE[/b] [something], will give things to your assistant who will do an analysis in the police lab (includes fingerprints) [b]FINGERPRINT[/b] [something], speedier for fingerprints only? But sloppier. [b]ANALYZE[/b] [something] [b]FOR[/b] [something specific], the police lab does not test for INLAND TAIPAN SNAKE VENOM, for example. You'll need to get specific for nonstandard tests. [b]EXAMINE[/b] [something], a standard examination. [b]EXAMINE[/b] [something] [b]CAREFULLY[/b], to take a lot of time in the hopes of finding the maximum amount of information about it. But remember that you only have 12 hours. [b]SEARCH[/b] [something] or [someone] [b]SEARCH[/b] [something] or [someone] [b]FOR[/b] [something], for non-obvious things. You won't find a scratch on the floor, for example, without specifically searching for it. [b]SHOW[/b] [something] [b]TO[/b] [someone], to get their reaction. [b]ACCUSE[/b] [someone] [b]OF[/b] [something], ie: [b]ACCUSE BOB OF MURDER[/b] [b]ARREST[/b] [someone], this is it, game over, one shot, you can only do this once, use with extreme caution. After the arrest, you'll be told the outcome of the case.[/spoiler] [Zerothis] | labelimagesubject |
Apple Games | Sams Software | 1984 | labelminimizeminimize | |
Breakthrough in the Ardennes | SSI | 1984 | labelimageminimize | |
COMPUTE!'s Guide to Adventure Games | COMPUTE! | 1984 | Play as an employee of COMPUTE! Magazine searching for a lost copy of [i]Crowther & Woods' ADVENTURE[/i]. The magnetic media is an abandon building in Manchester, New Hampshire (a real place). The type-in source code for this game was including in [i]COMPUTE!'s Guide to Adventure Games[/i] | labelminimizeminimize |
Dreadnoughts | Avalon Hill | 1984 | labelimageminimize | |
E.T. Comes Back | Alliance Software | 1984 | labelminimizeminimize | |
Fifty Mission Crush | SSI | 1984 | "50 Mission Crush" was the name given to the crushed service cap worn by the battle-hardened veteran pilots of the B-17. It was a mark of distinction and honor. It is now the name of this exciting and unique role-playing wargame. 50 Mission Crush puts you in the cockpit as pilot of the most glamorous bomber of World War II - B-17 Flying Fortress. As part of the 8th Air Force 306 Bomber Group, you must try to survive fifty harrowing raids over France and Germany. Everything about this game is historically accurate, right down to the name of your bomber: "Impatient Virgin". The action is also real... fast and intense! Like a real B-17 commander, you'll have full control of your bomber and your gunners. You'll determine the bomb/fuel ratio your plane will carry on each mission, and how you'll fly (high or low altitude). After each mission (if you've survived!), you'll be evaluated by the computer and awarded points based on such factors as: How dificult was the mission? How accurate was your bombing? How many enemy planes did you shoot down (Don't forget enemy fighters get better at shooting down B-17's as time goes by!)? The more points you get, the closer you'll be to a promotion. Starting off as a Lieutenant, you'll be able to make it all the way to Brigadier General! But for all its luster, the General's bright shiny star will pale to a mere battered cap - your 50 mission crush. | labelimagesubject |
Murder on the Zinderneuf | Electronic Arts (Designer Software) | 1984 | labelimageminimize | |
Station 5 | Micro Fun | 1984 | labelminimizeminimize | |
The Dallas Quest | Datasoft | 1984 | Based on the series of TV miniserieses collectively know under the title, [i]Dallas[/i]. You play a private investigator hired by Sue Ellen. She wants to collect some oil fields of her own to get rich and leave J.R. [Zerothis] | labelimagesubject |
War in Russia | SSI | 1984 | labelimageminimize | |
Whiz Kid | Softdisk | 1984 | labelminimizeminimize | |
Sky Fire | SoftSide | 1984 | labelminimizeminimize | |
Under Southern Skies | Avalon Hill (Microcomputer Games) | 1984 | labelminimizeminimize | |
At the Gates of Moscow | SGP | 1985 | labelminimizeminimize | |
Crusade in Europe | MicroProse | 1985 | [4]***1 player, or 2 players. The first game in MicroProse's [gametag=command Command Series]command Command Series[/gametag]. The followup to [game=#108920]NATO Commander[/game]. Great care was taken by Sid Meier and Ed Bever in making this game and it's manual historically acurate and extemely detailed. [Zerothis] | labelimageminimize |